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Skills Reference

All 30 arena skills with descriptions, subskill options, and draft strategy.

Might skill
Magic skill
Basic (no subskill)
Advanced
Expert
Draft tier:SCore pickAStrongBSituationalCSkip

⚔ Might Skills 18 skills

A
Assault
S

Increases outgoing damage from basic attacks.

Synergizes with:Leadership, Demon Mastery, Luck
Draft tip: Core pick for all might builds. Go Expert by pick 4.
Basicno subskill
Advanced
First Blood
+25% damage on the very first attack each battle.
Berserker
Creatures deal +1% extra damage for every 5% of HP lost.
Rampage
Each consecutive attack on same target deals +5% more damage (up to ×5).
Expert
Overwhelm
Creatures deal +10% damage when outnumbering the enemy stack.
Press Advantage
After killing a stack, next attack deals +20% damage.
Execute
Attacks against units below 25% HP deal double damage.
P
Protection
A

Reduces incoming damage from basic attacks.

Synergizes with:Formation, Tactics, Leadership
Draft tip: Best on armies with high unit count. Iron Skin subskill scales per-stack.
Basicno subskill
Advanced
Cover
Friendly creatures take 20% less damage from Ranged and Long Range attacks.
Lament for the Fallen
Friendly creatures generate 1 extra Focus Point when taking damage. Doubles if hero knows Recruitment.
Fortune's Whim
Friendly creatures gain 2 Defence for each Luck point.
Expert
Iron Skin
Reduces all incoming damage by a flat 5 points per stack.
Last Stand
When army drops below 30% total HP, all units gain +3 Defence.
Shield Wall
Adjacent units share 10% of damage reduction.
L
Leadership
S

Increases morale of friendly creatures.

Synergizes with:Assault, Temple Mastery, Luck
Draft tip: Morale doubles attack frequency — every might build benefits.
Basicno subskill
Advanced
Rally
Once per battle, all units gain +1 morale for 3 rounds.
Battle Cry
Hero can spend their action to grant +2 morale to one unit.
Inspire
Units at max morale deal +5% damage.
Expert
Warlord's Presence
All creatures get +1 morale when hero casts a spell.
Unbreakable
Army cannot drop below 1 morale regardless of penalties.
Champion Aura
+1 morale to all allied armies within 5 tiles on the map.
L
Luck
A

Increases luck of friendly creatures, enabling lucky strikes.

Synergizes with:Leadership, Assault, Grove Mastery
Draft tip: High luck + Leadership creates a chain of extra actions. Strong in long fights.
Basicno subskill
Advanced
Fortune
Lucky strikes deal +50% damage instead of the standard bonus.
Jinx
Reduce enemy luck by 1 when your units land a lucky strike.
Gambler
10% chance each round that a random unit gets +2 luck for the round.
Expert
Destiny
Once per battle, guarantee a lucky strike for any unit of your choice.
Blessed by Fate
+1 luck to all allied armies within 4 tiles on the map.
Double Fortune
Lucky strikes can trigger twice in a single attack (5% chance).
E
Economy
C

Increases gold income and resource efficiency.

Synergizes with:None (campaign-focused)
Draft tip: Negligible in Arena — draft only if nothing else fits.
Basicno subskill
Advanced
Merchant
Marketplace conversion rates improved by 20%.
Treasury
+250 gold per owned town per week.
Supply Chain
Unit upkeep costs reduced by 10%.
Expert
War Economy
+500 gold per week per hero on the adventure map.
Monopoly
Each flagged resource building generates +1 extra resource per day.
Quartermaster
Resources from chests and events increased by 25%.
L
Logistics
B

Increases hero movement points on the adventure map.

Synergizes with:Tactics, Formation
Draft tip: Speed advantage on turn 1 can deny enemy positioning. Pair with Tactics.
Basicno subskill
Advanced
Pathfinding
Reduces terrain movement penalty by 50%.
Forced March
Once per day, double remaining movement at the cost of -2 morale.
Scout's March
Gain +1 scouting radius while moving.
Expert
Light Travel
No movement penalty in rough terrain. Flying units move 10% faster.
Tactical Retreat
Hero can disengage from combat without penalty once per battle.
Rapid Deployment
At the start of each combat, all units gain +1 initiative on their first turn.
R
Resistance
B

Grants creatures a chance to resist hostile magic.

Synergizes with:Protection, Formation
Draft tip: Priority pick when facing heavy magic opponents. Situational but can be decisive.
Basicno subskill
Advanced
Obstruction
Reduces enemy spell power by 1 when targeting your units.
Nullify
10% chance to fully negate any incoming spell.
Tenacity
Negative spell durations are reduced by 1 round on your units.
Expert
Magic Ward
All units gain +3 resistance to all magic schools.
Dispel Mastery
Dispel also grants the unit a 1-round magic immunity buff.
Reflect
When a spell is nullified, 30% of its damage reflects back to the caster.
D
Diplomacy
C

Allows neutral creatures to join. Reduces surrender costs.

Synergizes with:Economy (also C-tier)
Draft tip: Minor neutral unit bonus. Draft only as a 10th filler pick.
Basicno subskill
Advanced
Negotiator
Neutral stacks of up to 10 units always offer to join for gold.
Silver Tongue
Surrender cost reduced by 30%.
Emissary
Neutral creatures of the same faction may join for free.
Expert
Treaty
After winning, enemy hero may offer to join your side for 1 week.
Overlord Pact
Half of a large neutral stack joins your army after victory.
Charisma
All heroes in your army start battles with +1 morale.
M
Mastery
B

Improves hero's combat effectiveness and unit coordination.

Synergizes with:Any build as filler
Draft tip: Flat stat boosts. Good 9th or 10th pick to round out a build.
Basicno subskill
Advanced
Counterstrike
When a unit retaliates, it deals +15% damage.
Duelist
Hero's direct attacks deal +20% damage.
Rapid Strike
Hero can act twice if they did not cast a spell this round.
Expert
Killing Blow
5% chance to instantly destroy any non-boss unit stack.
Warmaster
All units gain +1 ATK and +1 DEF during the hero's active turns.
Combat Instinct
Hero acts first in combat regardless of initiative.
S
Scouting
C

Increases hero vision radius on the adventure map.

Synergizes with:Logistics
Draft tip: Map visibility doesn't translate to Arena value. Pass.
Basicno subskill
Advanced
Keen Eye
Reveals enemy hero locations on the map.
Spy Network
Gain intel on enemy town garrisons when scouting.
Ambush
+1 initiative for all units in the first combat round.
Expert
Deep Sight
Vision passes through mountains and dense terrain.
Forewarned
Always know enemy army composition before engaging.
Ghost Step
Hero cannot be spotted by enemy heroes until adjacent.
F
Formation
A

Improves army deployment and pre-battle positioning.

Synergizes with:Tactics, Protection, Grove Mastery
Draft tip: Positioning before the fight starts is free information. Combos with Tactics to fully dictate starting board.
Basicno subskill
Advanced
Vanguard
One unit can deploy in the enemy half of the battlefield.
Pincer
Flanking units deal +10% damage.
Echelon
Ranged units gain +1 attack range on the first turn.
Expert
Overrun
All units gain +2 speed on the first combat round.
War Council
Hero can swap two units' positions during deployment for free.
Iron Discipline
Units never panic regardless of casualties or morale.
T
Tactics
A

Allows repositioning units before combat begins.

Synergizes with:Formation, Logistics, any control build
Draft tip: Lets you react to enemy formation. The information advantage compounds every round.
Basicno subskill
Advanced
Feint
Once per battle, a unit can attack without triggering retaliation.
Encircle
Units attacking from 3+ sides deal +15% total damage.
Skirmish
Ranged units can move and shoot without the standard penalty.
Expert
Outmaneuver
Your units always get the first strike when attacking in melee.
Lure
Enemy units that move more than 3 hexes take 10% more damage this round.
Strike and Fade
After attacking, units can move up to 2 hexes away without penalty.
T
Training
Faction skill — Class
B

Increases weekly unit growth in allied towns (Class skill).

Synergizes with:Leadership, Faction skills (class)
Draft tip: Class skill — synergizes with specific hero subclasses. Check your hero before picking.
Basicno subskill
Advanced
Conscription
+2 growth to all Tier 1 and Tier 2 units per week.
Warlord's Presence
+1 growth to all units in towns within 6 tiles of hero.
Levy
Flagged mines produce +1 bonus unit per week.
Expert
Mass Conscription
+3 growth to all units across all owned towns per week.
Elite Training
Tier 5+ units gain +1 additional weekly growth.
Veteran Cadre
New units start with +1 ATK and +1 DEF from training.
S
Siege
C

Improves siege warfare capabilities and war machine usage.

Synergizes with:None (map-focused)
Draft tip: No Arena application. Skip entirely.
Basicno subskill
Advanced
Catapult Mastery
Siege weapons deal 25% more damage to walls and towers.
Breach
After destroying a wall section, units moving through gain +2 attack this turn.
Garrison Breaker
Defending units inside towers deal 15% less damage.
Expert
Sappers
Wall HP reduced by 20% at the start of siege battles.
Ballistics
War machines can attack twice per round.
Fortify
When defending, all units gain +2 defence during the first 3 rounds.
BA
Battle Artistry
Faction skill — Class
A

Advanced combat techniques unique to hero class.

Synergizes with:Assault, Tactics (class)
Draft tip: Class skill with unique combat art. Unlocks powerful ability when paired with right might skills.
Basicno subskill
Advanced
Precision Strike
Hero's attacks ignore 50% of the target's defence.
Battle Trance
Each kill increases all friendly units' speed by 1 for the rest of the battle.
Riposte
After being attacked, hero's next action costs 0 Focus Points.
Expert
Parry
Hero takes 30% less damage from direct attacks.
Flow State
After 5 consecutive actions without taking damage, deal +25% damage.
Grand Finale
Once per battle, perform a devastating strike dealing 300% hero damage.
TM
Temple Mastery
Faction skill — Temple
A

Faction exclusive — amplifies Temple units and mechanics.

Synergizes with:Leadership, Assault
Draft tip: Temple Mastery scales with your morale count. Take Leadership first, then this.
Basicno subskill
Advanced
Temple Lore 1
Temple faction bonus #1.
Temple Lore 2
Temple faction bonus #2.
Temple Lore 3
Temple faction bonus #3.
Expert
Temple Lore 2 (Legacy)
Legacy Temple faction bonus.
Temple Lore 5
Temple faction bonus #5.
Temple Lore 6
Temple faction bonus #6.
DM
Demon Mastery
Faction skill — Demons
S

Faction exclusive — boosts demonic legions and infernal abilities.

Synergizes with:Assault, Leadership
Draft tip: Demon Mastery + Assault Expert is the highest damage ceiling in the game. Rush it.
Basicno subskill
Advanced
Demon Lore 1
Demon faction bonus #1.
Demon Lore 2
Demon faction bonus #2.
Demon Lore 3
Demon faction bonus #3.
Expert
Demon Lore 4
Demon faction bonus #4.
Demon Lore 5
Demon faction bonus #5.
Demon Lore 6
Demon faction bonus #6.
DM
Dungeon Mastery
Faction skill — Dungeon
A

Faction exclusive — amplifies dual-attack mechanics and underground units.

Synergizes with:Assault, Formation, Nightshade Magic
Draft tip: Dungeon Mastery triggers on dual-attacks. Know your unit kit before deciding pick order.
Basicno subskill
Advanced
Dungeon Lore 1
Dungeon faction bonus #1.
Dungeon Lore 2
Dungeon faction bonus #2.
Dungeon Lore 6
Dungeon faction bonus #6.
Expert
Dungeon Lore 4
Dungeon faction bonus #4.
Dungeon Lore 5
Dungeon faction bonus #5.
Dungeon Lore 3
Dungeon faction bonus #3.

✦ Magic Skills 12 skills

E
Enlightenment
S

Increases hero Knowledge stat and maximum mana pool.

Synergizes with:All magic schools, Sorcery, Battle Magic
Draft tip: Mandatory first pick for every magic build. Never skip.
Basicno subskill
Advanced
Keen Mind
+3 bonus mana per hero level.
Scholar
Can teach one skill to another hero per week.
Mana Veil
Hero retains 20% mana after combat.
Expert
Spell Memory
Hero remembers last 3 spells and can recast one for free per battle.
Arcane Battery
+50% max mana. Excess mana boosts next spell's damage by 1% per point.
Mind Over Matter
Each point of Knowledge above 10 grants +0.5% spell damage.
S
Sorcery
A

Reduces spell mana costs and improves spell efficiency.

Synergizes with:Any spell school, Enlightenment
Draft tip: Underrated. Advanced Sorcery alone can double your spell output in long fights.
Basicno subskill
Advanced
Mana Surge
Every 3rd spell cast costs 0 mana.
Efficiency
All spell costs reduced by 10%.
Font of Power
+5 max mana.
Expert
Arcane Overflow
When at full mana, spell damage increased by 20%.
Resonance
Casting two different magic schools in one battle grants +2 spell power.
Master of Spells
Hero can cast one extra spell per round (no cooldown triggered).
DM
Daylight Magic
A

Holy magic — devastating against undead, empowers living units.

Synergizes with:Enlightenment, Temple Mastery, Summoning
Draft tip: Best support school. Healing + anti-undead. Pairs well with Temple or Necropolis counters.
Basicno subskill
Advanced
Blessing Touch
Heal spells restore an additional 15% HP to blessed targets.
Smite
Daylight spells deal +50% damage to undead units.
Purify
Dispels all negative effects from a unit and grants +1 morale.
Expert
Radiance
All units gain +1 morale while Daylight spell effects are active on the field.
Dawn Shield
Shielded units reflect 10% of spell damage back to caster.
Divine Judgment
Once per battle, deal Daylight damage equal to 20% of all enemies' current HP.
NM
Nightshade Magic
A

Dark magic specializing in curses, debuffs, and life drain.

Synergizes with:Necropolis Mastery, Enlightenment, Sorcery
Draft tip: Persistent debuffs compound each round. Best with high Sorcery for constant uptime.
Basicno subskill
Advanced
Dark Pact
Sacrifice 10% max HP to reduce next spell's cooldown to 0.
Plague
Curse effects spread to adjacent enemies at 50% potency.
Hex
Cursed units have their initiative reduced by 2.
Expert
Oblivion
Curses on a unit cannot be dispelled for 2 rounds.
Soul Rend
Drain life spells steal 15% of damage dealt as mana.
Death Aura
Units killed by Nightshade spells rise as weak skeletons for 2 rounds.
AM
Arcane Magic
A

Unlocks and empowers arcane spells.

Synergizes with:Unfrozen Mastery, Enlightenment
Draft tip: Highest single-hit ceiling via Tier 4 Arcane. Commit to it — splitting dilutes power.
Basicno subskill
Advanced
Warp Field
Arcane spells have a 15% chance to teleport the target to a random hex.
Mana Surge
Arcane spells deal +10% damage.
Overcharge
Spend double mana to deal +50% spell damage.
Expert
Chain Cast
Arcane spells chain to one additional nearby target for 50% damage.
Void Tap
Regain 5 mana when an arcane spell kills a unit stack.
Singularity
Once per battle, cast one arcane spell without cooldown.
PM
Primal Magic
A

Nature magic: earth, lightning, wind. High direct damage.

Synergizes with:Enlightenment, Demon Mastery, Summoning
Draft tip: Raw burst. Strongest vs high-HP tanky armies. Primal Tier 4 one-shots most Tier-5 stacks.
Basicno subskill
Advanced
Tectonic Shift
Earth spells create difficult terrain, costing enemies +1 movement per hex.
Earthshatter
Earth spells reduce target's speed by 1 for 2 rounds.
Gale Force
Wind spells push the target back 1 hex.
Expert
Cataclysm
Once per battle, cast a massive Primal strike hitting all enemies for 60% spell power.
Chain Lightning
Lightning spells arc to 2 additional enemies for 40% damage.
Elemental Fusion
Casting two different Primal elements in the same battle boosts the third by +30%.
BM
Battle Magic
B

Enhances combat spells and reduces their cooldowns.

Synergizes with:Assault, Enlightenment
Draft tip: Hybrid pick — gives might heroes spell damage without full school investment.
Basicno subskill
Advanced
Power Cast
Combat spells deal +15% damage on the first cast each battle.
Fast Cast
Spell cooldown reduced by 1 round (minimum 1).
Empowered Strike
After casting a battle spell, next creature attack deals +20% damage.
Expert
Barrage
Cast two battle magic spells in the same round once per battle.
Annihilate
Battle spells targeting full stacks deal an additional flat 50 damage.
Arcane Warrior
Hero's melee attacks deal bonus damage equal to 50% of current spell power.
S
Summoning
B

Unlocks summoning spells and improves summoned unit strength.

Synergizes with:Enlightenment, Daylight Magic
Draft tip: Extra bodies shield priority stacks. Strong if you have healing to sustain summons.
Basicno subskill
Advanced
Mass Summon
Summoned unit stacks are 20% larger.
Bind Elemental
Summoned creatures persist for 1 extra round.
Rift Call
Summon a random creature from the enemy faction (once per battle).
Expert
Permanent Summon
One summoned stack persists after combat.
Ritual Master
Summoning spells cost 30% less mana.
Horde Caller
Summon two stacks simultaneously once per battle.
W
Wisdom
Faction skill — Class
A

Increases spell power and unlocks advanced spell interactions (Class skill).

Synergizes with:Enlightenment, any magic school (class)
Draft tip: Class skill — boosts spell tier availability. Priority for magic subclass builds.
Basicno subskill
Advanced
Foresight
Hero sees enemy spell choices 1 round before they are cast.
Enlightenment
+1 spell power per 10 Knowledge points.
Serenity
Hero is immune to mind-affecting spells.
Expert
Arcane Clarity
Hero can identify enemy spell resistances before casting.
Amplify
+2 spell power when casting spells on units with existing negative effects.
True Sight
Hero sees through all illusions. Spells deal +10% to invisible units.
NM
Necropolis Mastery
Faction skill — Necropolis
A

Faction exclusive — empowers Necromancy and undead units.

Synergizes with:Nightshade Magic, Sorcery
Draft tip: Necropolis Mastery's raise-dead triggers on opponent losses. Pair with debuffs to ensure kills.
Basicno subskill
Advanced
Necro Lore 1
Necropolis faction bonus #1.
Necro Lore 2
Necropolis faction bonus #2.
Necro Lore 3
Necropolis faction bonus #3.
Expert
Necro Lore 4
Necropolis faction bonus #4.
Necro Lore 5
Necropolis faction bonus #5.
Necro Lore 6
Necropolis faction bonus #6.
GM
Grove Mastery
Faction skill — Grove
A

Faction exclusive — enhances nature spirits and woodland creatures.

Synergizes with:Enlightenment, Primal Magic
Draft tip: Grove Mastery amplifies both ranged damage and nature spells simultaneously.
Basicno subskill
Advanced
Grove Lore 1
Grove faction bonus #1.
Grove Lore 2
Grove faction bonus #2.
Grove Lore 3
Grove faction bonus #3.
Expert
Grove Lore 7
Grove advanced faction bonus #4.
Grove Lore 8
Grove advanced faction bonus #5.
Grove Lore 9
Grove advanced faction bonus #6.
UM
Unfrozen Mastery
Faction skill — Unfrozen
A

Faction exclusive — powers the Communion system and Rift units.

Synergizes with:Arcane Magic, Enlightenment
Draft tip: Unfrozen Mastery extends freeze duration — a frozen unit is a dead unit for 2–3 turns.
Basicno subskill
Advanced
Unfrozen Lore 1
Unfrozen faction bonus #1.
Unfrozen Lore 2
Unfrozen faction bonus #2.
Unfrozen Lore 3
Unfrozen faction bonus #3.
Expert
Unfrozen Lore 4
Unfrozen faction bonus #4.
Unfrozen Lore 5
Unfrozen faction bonus #5.
Unfrozen Lore 6
Unfrozen faction bonus #6.